125th Floor began in late September 2026 with a single apartment and a corridor that look as if they were sculpted from clay. Melee combat came almost straight away: bat swings, a heavy wind-up, a shove and stamina that drains fast if you keep swinging without a break.
The first zombies arrived in the corridors at the same time: some walk, some run, some crawl along the floor. Some don't wander at all but wait inside apartments, slumped against a wall or hunched over something, and get up when the hero comes closer.
The hero's apartment on the 125th floor became home. It has a workbench for homemade weapons, a kitchen and a trunk for supplies. If the hero dies, he wakes up in his own bed again and starts the descent over.
The main long-term goal appeared in the very first days: the lift. It is repaired one stretch at a time, and every repaired section of the shaft stays fixed even when a run ends badly.
Game page: 125th Floor
