Monster HotelTwilight Manor: bigger guests, new puzzles
Looking back at how the second hotel gained an autumn evening, four rooms and guests too large for an ordinary bed.
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How ideas become game worlds. News and notes from all studio projects.
Monster HotelLooking back at how the second hotel gained an autumn evening, four rooms and guests too large for an ordinary bed.
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Monster HotelHow beds, a queue by the lift and guests with strong personalities came together as a puzzle about an unusual hotel.
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Final HeroesThe development build now has an English interface and an in-game language switch. Russian remains available.
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Garden by the DropHow the puzzle lets you water a garden in stages by changing the route between drops.
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Garden by the DropHow the illustrated board grew into a 3D garden, and why both views now share the same game.
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Garden by the DropFrom sunny greenery and desert oases to moonlit mushrooms and glowing lanterns: how the gardens grew.
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Garden by the DropGradual water flow, blooming flowers and tiny garden creatures bring the board to life.
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Garden by the DropHow we refined touch controls, mechanism explanations and a little help for tricky moments.
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Garden by the DropWhy we added a greenhouse, a garden to decorate and a way to keep a favourite view after a win.
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Final HeroesStealth, daggers and attacks from an advantageous position. Meet one of the classes in Final Heroes.
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Final HeroesDamage, hit chances and status effects help you weigh up an action before committing.
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Paper BastionTwo heroes help the squad hold out longer: one builds mechanisms, the other prepares elixirs.
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Paper BastionWho holds the front line, who takes the towers and who needs a rear position? Defense starts with positioning.
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Paper BastionPaper roads connect individual battles into a campaign with a choice of routes.
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125th FloorAn apartment on the 125th floor, melee combat, the first zombies and a lift repaired one stretch at a time.
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125th FloorZombies with their own looks and habits, a bag in a clay frame and a diary that keeps itself.
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125th FloorA cinema showing clay films, a clinic, a supermarket, a library, a school and a hotel.
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Infernal BureaucratRefined the English rules, forms and labels. New screenshots show the current game separately in Russian and English.
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Infernal BureaucratDecisions add up to a shift report with mistakes, pay and bonuses. Daily tasks and office upgrades give you more to work towards.
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Infernal BureaucratUnusual looks became part of the inspection: tails need declarations, wings need permits, and first impressions are not enough.
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Infernal BureaucratHow the office began: a visitor, an application and a desk where the smallest detail can matter.
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