In September we assembled the campaign map as a paper diorama. Bright plains gradually give way to swamp, while round medallions and roads show the squad's possible routes.
You choose the next location from those connected to your current position. Battles, merchants and camps appear along the way. Merchants help you improve your equipment, while camps offer a chance to prepare for the journey ahead.
The commander marks your squad's position and moves along the chosen road. After a battle, the journey continues from the completed location, connecting separate fortress defenses into a single run.
Routes are generated for each run separately from the paper scenery. The screenshot shows the map in the current English development build; its presentation, encounters and balance continue to evolve.
Game page: Paper Bastion
