Garden by the Drop starts with a simple task: guide water from a cloud to the flowers. Rotate pipes, connect the channels and start watering. The water supply is limited, with each run using one drop.
We built the puzzles around changing the route between watering runs. A flower that has already received water stays in bloom. You can bring one part of the garden to life, then turn the pipes and send the next drop in another direction.
This makes each board a small sequence of decisions. The route you build now matters, along with what you can do with the drops you have left. Later levels add basins that help carry water farther through the garden.
We wanted a well-planned move to be satisfying to watch. Water follows the chosen route and flowers open wherever it reaches them. Little by little, the garden reveals the result of your plan.
Game page: Garden by the Drop
